PillowTalk: can we afford intimacy?
DOI: 10.1145/1226969.1226975 Conference: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, Baton Rouge, Louisiana, USA, February 15-17, 2007
This paper describes the move.me interaction prototype developed in conjunction with V2_lab in Rotterdam. move.me proposes a scenario for social interaction and the notion of social intimacy. Interaction with sensory-enhanced, soft, pliable, tactile, throw-able cushions afford new approaches to pleasure, movement and play. A somatics approach to touch and kinaesthesia provides an underlying design framework. The technology developed for move.me uses the surface of the cushion as an intelligent tactile interface. Making use of a movement analysis system called Laban Effort-Shape, we have developed a model that provides a high-level interpretation of varying qualities of touch and motion trajectory. We describe the notion of social intimacy, and how we model it through techniques in somatics and performance practice. We describe the underlying concepts of move.me and its motivations. We illustrate the structural layers of interaction and related technical detail. Finally, we discuss the related body of work in the context of evaluating our approach and conclude with plans for future work. Author Keywords social intimacy, tactile interface, somatics, movement analysis, Laban effort-shape, tangible UIs, art/design installation, play, social interaction, user experience, ambient environment, choreography of interaction.
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Conference Paper: Sharing the squid: tangible workplace collaboration.[Show abstract] [Hide abstract]
ABSTRACT: Effective communication is central in building trust and negotiating differences in diverse, multidisciplinary working environments. In this paper we discuss a tangible mediated environment designed to facilitate positive social interaction between colleagues in a research workplace. Through our multi-user tangible interface in the form of a plush squid, participants can share media resources and collaborate in a playful and inviting setting. Results from preliminary studies indicate that playful mediated work environments stimulate constructive discourse, strengthen social bonds, and enhance creative output.Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008; 01/2008
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