PillowTalk: can we afford intimacy?
ABSTRACT This paper describes the move.me interaction prototype developed in conjunction with V2_lab in Rotterdam. move.me proposes a scenario for social interaction and the notion of social intimacy. Interaction with sensory-enhanced, soft, pliable, tactile, throw-able cushions afford new approaches to pleasure, movement and play. A somatics approach to touch and kinaesthesia provides an underlying design framework. The technology developed for move.me uses the surface of the cushion as an intelligent tactile interface. Making use of a movement analysis system called Laban Effort-Shape, we have developed a model that provides a high-level interpretation of varying qualities of touch and motion trajectory. We describe the notion of social intimacy, and how we model it through techniques in somatics and performance practice. We describe the underlying concepts of move.me and its motivations. We illustrate the structural layers of interaction and related technical detail. Finally, we discuss the related body of work in the context of evaluating our approach and conclude with plans for future work. Author Keywords social intimacy, tactile interface, somatics, movement analysis, Laban effort-shape, tangible UIs, art/design installation, play, social interaction, user experience, ambient environment, choreography of interaction.
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ABSTRACT: This paper presents a new approach to make current and future television universally accessible. The proposed approach provides a means of universal accessibility both for remotely operating the TV set and for interacting with online services delivered through the TV. This proposal is based on the ISO/IEC 24752 “Universal Remote Console” (URC) standard. This standard defines an abstract user interface layer called the “user interface socket” and allows the development of pluggable (plug-in) user interfaces for any type of user and any control device. The proposed approach lays the foundation for the development of advanced user interfaces that can be interacted within various modalities. Different prototypes have been developed based on this approach and tested with end users. The user tests have shown this approach to be a viable option for the proposed scenarios. Based on the experience gathered with the prototypes, recommendations and implementation options are suggested for commercial adoption.Universal Access in the Information Society 03/2013; 12(1):73-87. DOI:10.1007/s10209-011-0266-4 · 0.40 Impact Factor
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ABSTRACT: Studies in awareness systems tend to focus on the informational aspects of interactions. This emphasis is warranted in systems that aim to support instrumental activities, such as collaboration and coordination (e.g. Begole and Tang, 2007) or messaging (e.g. Cheverst et al., 2007). Such activities usually involve the use of information, sometimes collected by sensors, about location, status and activity. However, when awareness systems have the core aim to maintain human relationships, the benefits may come not just from the sharing of awareness information per se, but more from the simple act of exchange.12/2008: pages 173-186;