Conference Paper

Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games.

DOI: 10.1145/1551788.1551844 Conference: Interaction Design and Children, Proceedings of the 8th International Conference on Interaction Design and Children, IDC 2009, Como, Italy, June 3-5, 2009
Source: DBLP


In this paper we report a case study where two versions of the same outdoor pervasive game were compared: one featuring a virtual game object and the other with a tangible representation of it. Our aim was to explore the effect on social interaction and physical activity; two characteristics of Head-Up Games. Based on evaluation with 27 children we can conclude that both approaches support Head-Up Games well, and offer different design opportunities that should be explored further. Categories and Subject Descriptors H.1.2 (Information Systems): User/Machine Systems.

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    • "The virtual key could be exchanged between players by holding the belts near each other, while the physical key (the ball) could be thrown between players. A more elaborate explanation of Save the safe can be found in [61]. See Fig. 5 for an impression of the game. "
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