Conference Proceeding

A wearable system for the wireless experience of extended range telepresence.

01/2010; pp.5226-5231 In proceeding of: 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 18-22, 2010, Taipei, Taiwan
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  • Article: Simultaneous Motion Compression for Multi-User Extended Range Telepresence
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    ABSTRACT: Extended range telepresence allows a human user to intuitively teleoperate a mobile robot through arbitrarily large remote environments by natural walking. In order to give the user the possibility to navigate the robot through an arbitrarily large remote environments, while his own environment is of limited size, Motion Compression is used. The Motion Compression framework provides a nonlinear transformation between the user's path and the robot's path, which preserves path length and turning angles. There is, however, a difference in path curvature, which is minimized in order to guarantee a high degree of immersion. A major drawback of the current system is its inability to deal with non-convex time-variant environments or environments shared by multiple users. This paper presents a systematic approach to extending Motion Compression to non-convex environments. This solution will then be used to cover the multi-user case.
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    Conference Proceeding: A framework for telepresent game-play in large virtual environments.
    ICINCO 2005, Proceedings of the Second International Conference on Informatics in Control, Automation and Robotics, Barcelona, Spain, September 14-17, 2005, 4 Volumes / CD; 01/2005
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    Article: Using spread-spectrum ranging techniques for position tracking in a virtual environment
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    ABSTRACT: This paper proposes a radio frequency position tracking system for a virtual environ-ment utilizing spread-spectrum (SS) communication technology. The system utilizes two unique characteristics of spread-spectrum technology that are important to position track-ing in a virtual environment: code division multiple access (CDMA) and precision ranging. These characteristics allow multiple transmitter-receiver pairs and position accuracies in the millimeter range. Triangulation techniques used by the Global Position System (GPS) are also examined in relation to position tracking in a virtual environment. Finally, the pa-per ties both of these technologies together and describes an example spread-spectrum po-sition tracking system for virtual environments.

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