Conference Paper

Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms].

DOI: 10.1145/1413634.1413674 Conference: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece
Source: DBLP

ABSTRACT Mastermind was created in the seventies, when an Israeli telecommunications expert called Mordecai Meirowitz created a new cunning and logic game. A Mastermind session played by human players is typically short as it takes about twenty minutes. Such feature is ideal for online implementations but one of the problems of traditional board games like Mastermind is its poor attractiveness comparing to the new generation of video games. In order to reduce this gap, the main goal of this research was to port the Mastermind game to a D environment increasing the possible interest for players. This goal has been successfully achieved as this implementation presents a fully functional game logic module, a conventional D interface that has also been ported to an AR (augmentation reality) environment using ARToolKit. This platform proved to be efficient, because relevant requisites in this domain were satisfactorily met when tested on homogeneous lit environments. The obtained results were quite good, mainly in what concerns taking a hugely popular game to a completely new interaction paradigm. In terms of pattern recognition the AR solution proved to be suitable for the case at a hand. These results were achieved even with low brand webcams and computing platforms. In fact memory consumption was kept to a minimum due to the usage of appropriate data-structures.

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    ABSTRACT: Visual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts. There is an exploration of both indoor and outdoor mixed and augmented reality gaming. The different games are presented via the three major display technologies: head-mounted display, handheld display, and spatial immersive display. A number of academic mixed and augmented reality research projects are described that provide an overview of the current state of the art. A set of example commercial games are also examined to provide the context for the state of the games on the market.
    Computers in Entertainment 12/2012; 10(3):3:1–3:33.

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