Conference Proceeding
An empirical comparison of techniques for updating Delaunay triangulations.
01/2004;
In proceeding of: Proceedings of the 20th ACM Symposium on Computational Geometry, Brooklyn, New York, USA, June 8-11, 2004
Source: DBLP
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Citations (0)
- Cited In (9)
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Conference Proceeding: Dynamic Delaunay Tetrahedralisation of a Deforming Surface
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ABSTRACT: Summary form only given. Reconstruction algorithms make it possible to retrieve a surface from the Delaunay tetrahedralisation (DT) of a point sampling, whose density reflects the surface local geometry and thickness. Most of these algorithms are static and some work remains to be done to handle deforming surfaces. In such case, we defend the idea that each point of the sampling should move with the surface using the information given by the motion to allow fast reconstruction. In this article, we tackle the problem of producing a good evolving sampling of a deforming surface S, and maintaining its DT along the motion. The surface is known only through a projection operator (O<sub>1</sub>): i<sup>3</sup> rarr S , and a normal operator (O<sub>2</sub>) that returns the oriented normal at a point on the surface. On that basis, we offer some perspectives on how reconstruction algorithms can be extended to the tracking of deforming surfaces.Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on; 11/2007 -
Article: Out-of-Order Event Processing in Kinetic Data Structures
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ABSTRACT: We study the problem of designing kinetic data structures (KDS’s for short) when event times cannot be computed exactly and events may be processed in a wrong order. In traditional KDS’s this can lead to major inconsistencies from which the KDS cannot recover. We present more robust KDS’s for the maintenance of several fundamental structures such as kinetic sorting and kinetic tournament trees, which overcome the difficulty by employing a refined event scheduling and processing technique. We prove that the new event scheduling mechanism leads to a KDS that is correct except for finitely many short time intervals. We analyze the maximum delay of events and the maximum error in the structure, and we experimentally compare our approach to the standard event scheduling mechanism. Kinetic data structures–Robust computationAlgorithmica 04/2012; 60(2):250-273. · 0.60 Impact Factor -
Chapter: Robust Kinetic Convex Hulls in 3D
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ABSTRACT: Kinetic data structures provide a framework for computing combinatorial properties of continuously moving objects. Although kinetic data structures for many problems have been proposed, some difficulties remain in devising and implementing them, especially robustly. One set of difficulties stems from the required update mechanisms used for processing certificate failures—devising efficient update mechanisms can be difficult, especially for sophisticated problems such as those in 3D. Another set of difficulties arises due to the strong assumption in the framework that the update mechanism is invoked with a single event. This assumption requires ordering the events precisely, which is generally expensive. This assumption also makes it difficult to deal with simultaneous events that arise due to degeneracies or due to intrinsic properties of the kinetized algorithms. In this paper, we apply advances on self-adjusting computation to provide a robust motion simulation technique that combines kinetic event-based scheduling and the classic idea of fixed-time sampling. The idea is to divide time into a lattice of fixed-size intervals, and process events at the resolution of an interval. We apply the approach to the problem of kinetic maintenance of convex hulls in 3D, a problem that has been open since 90s. We evaluate the effectiveness of the proposal experimentally. Using the approach, we are able to run simulations consisting of tens of thousands of points robustly and efficiently.09/2008: pages 29-40;
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