Collaborative virtual rehabilitation system with home treatment integration.
ABSTRACT Patient adherence to home exercise regimens, critical in achieving ideal treatment outcomes for physical therapy, is typically poor. Further, therapists lack quantitative data to review a patient's performance. In this work, we propose a virtual rehabilitation system for home exercise with continuous monitoring and quantitative performance measurements packaged with a fun and engaging interface. The solution is a complete feedback loop where the physical therapist and patient make shared decisions about appropriate regimens, patients use a sensor-enabled gaming interface at home to perform exercises, quantitative data is fed back to the therapist, and the therapist is able to properly adjust the regimen and give reinforcing feedback and social support. The system aims to address the multi-factorial nature of poor adherence and to apply appropriate behavior change models and persuasive feedback mechanisms. In addition, it will capture critical objective data that will help to guide therapy practices on both the individual and community level.
- SourceAvailable from: Gerard Jounghyun Kim[Show abstract] [Hide abstract]
ABSTRACT: The use of virtual-reality technology in the areas of rehabilitation and therapy continues to grow, with encouraging results being reported for applications that address human physical, cognitive, and psychological functioning. This article presents a SWOT (Strengths, Weaknesses, Opportunities, and Threats) analysis for the field of VR rehabilitation and therapy. The SWOT analysis is a commonly employed framework in the business world for analyzing the factors that influence a company's competitive position in the marketplace with an eye to the future. However, the SWOT framework can also be usefully applied outside of the pure business domain. A quick check on the Internet will turn up SWOT analyses for urban-renewal projects, career planning, website design, youth sports programs, and evaluation of academic research centers, and it becomes obvious that it can be usefully applied to assess and guide any organized human endeavor designed to accomplish a mission. It is hoped that this structured examination of the factors relevant to the current and future status of VR rehabilitation will provide a good overview of the key issues and concerns that are relevant for understanding and advancing this vital application area.Presence Teleoperators & Virtual Environments 04/2005; 14(2):119-146. · 1.04 Impact Factor