Solving Sparse Linear Systems on NVIDIA Tesla GPUs.
01/2009; pp.864-873 In proceeding of: Computational Science - ICCS 2009, 9th International Conference, Baton Rouge, LA, USA, May 25-27, 2009, Proceedings, Part I
Conference Proceeding: The KILL Rule for Multicore.Proceedings of the 44th Design Automation Conference, DAC 2007, San Diego, CA, USA, June 4-8, 2007; 01/2007
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ABSTRACT: To enable flexible, programmable graphics and high-performance computing, NVIDIA has developed the Tesla scalable unified graphics and parallel computing architecture. Its scalable parallel array of processors is massively multithreaded and programmable in C or via graphics APIs.IEEE Micro 04/2008; · 1.78 Impact Factor
Conference Proceeding: Efficient gather and scatter operations on graphics processors.Proceedings of the ACM/IEEE Conference on High Performance Networking and Computing, SC 2007, November 10-16, 2007, Reno, Nevada, USA; 01/2007
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