Article

Fast and Effective Feature-Preserving Mesh Denoising.

IEEE Trans. Vis. Comput. Graph 01/2007; 13:925-938. DOI:Sun, Xianfang and Rosin, Paul L. and Martin, Ralph Robert and Langbein, Frank Curd (2007) Fast and Effective Feature-Preserving Mesh Denoising. IEEE Transactions on Visualization and Computer Graphics, 13 (5). pp. 925-938. ISSN 1077-2626 pp.925-938
Source: DBLP

ABSTRACT We present a simple and fast mesh denoising method, which can
remove noise effectively while preserving mesh features such as sharp
edges and corners. The method consists of two stages. First, noisy
face normals are filtered iteratively by weighted averaging of
neighboring face normals. Second, vertex positions are iteratively
updated to agree with the denoised face normals. The weight function
used during normal filtering is much simpler than that used in
previous similar approaches, being simply a trimmed quadratic. This
makes the algorithm both fast and simple to implement. Vertex position
updating is based on the integration of surface normals using a
least-squares error criterion. Like previous algorithms, we solve the
least-squares problem by gradient descent; whereas previous methods
needed user input to determine the iteration step size, we determine
it automatically. In addition, we prove the convergence of the vertex
position updating approach. Analysis and experiments show the
advantages of our proposed method over various earlier surface
denoising methods.

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12 Jan 2013