Conference Paper

Particle Importance Based Fluid Simulation.

DOI: 10.1109/CGIV.2009.40 Conference: Sixth International Conference on Computer Graphics, Imaging and Visualization: New Advances and Trends, CGIV 2009, 11-14 August 2009, Tianjin, China
Source: DBLP


We present a novel method using particle importance to accelerate the traditional smoothed particle hydrodynamics based fluid simulation. Reynolds number and vorticity are exploited as the new criteria to evaluate the importance for each particle. If a particle is unimportant, its current acceleration and velocity are used to update values in the next time step with the complex state updating step removed, in this way the computation time is saved. We also propose an improved surface tension model. The experiments demonstrate that this new method is not only easy to implement, but also greatly improves the simulation speed without visual quality sacrifice.

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    ABSTRACT: We present a novel method to efficiently control the smoke's target shape and keep smoke alive. Given an arbitrary object's shape represented by a geometric model, our method can generate an animation in which smoke quickly forms the shape. It looks like a cloud of moving smoke that fundamentally maintains the shape and fluid-like behavior. By adding some control forces to the physics-based free flow, the smoke behavior can be controlled well while flowing. Keywords-smoke animation, shape-controlled, physics-based, animation, fluid simulation