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Environmental Affordances as a Way to Help in the Design of Videogame Worlds Design, User Experience, and Usability. Theory, Methods, Tools and Practice

Publisher: Springer Berlin / Heidelberg, pp.323-331
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    ABSTRACT: Actions must be controlled prospectively. This requires that the behavioral possibilities of surface layouts and events be perceived. In this article, the ontolog- ical basis for an understanding of prospective control in realist terms is outlined. The foundational idea is that of affordances and the promoted ontology is materialist and dynamicist. It is argued that research in the ecological approach to prospective control is ultimately the search for objective laws. Because lawfulness is equated with real possibility, this amounts to the study of the affordances (the real possibilities) underlying prospective control and the circumstances that actualize them. The ontological assumptions and hypotheses bearing on this latter proposal are articulated. It is suggested that critical evaluation of the identified ontological themes may benefit the experimental and theoretical study of perception in the service of activity.
    Ecological Psychology 09/1992; 4(3):173-187. · 1.19 Impact Factor
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    ABSTRACT: People have severe problems wayfinding in large virtual worlds. However, current implementations of virtual worlds provide little support for effective wayfinding. We assert that knowledge about human wayfinding in the physical world can be applied to construct aids for wayfinding in virtual worlds. An experiment was conducted to determine whether people use physical world wayfinding strategies in large virtual worlds. The study measures subject performance on a complex searching task in a number of virtual worlds with differing environmental cues. The results show that subjects in the treatment without any additional cues were often disoriented and had extreme difficulty completing the task. In general, subjects' way finding strategies and behaviors were strongly influenced by the environmental cues in ways suggested by the underlying design principles.
    Conference on Human Factors in Computing Systems: Common Ground, CHI '96, Vancouver, BC, Canada, April 13-18, 1996, Proceedings.; 01/1996
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    American journal of public health and the nation's health 03/1933; 23(2):123-8.

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