Article

Protocol Requirements for Self-organizing Artifacts: Towards an Ambient Intelligence

05/2004; DOI: 10.1007/978-3-642-17635-7_17
Source: arXiv

ABSTRACT We discuss which properties common-use artifacts should have to collaborate without human intervention. We conceive how devices, such as mobile phones, PDAs, and home appliances, could be seamlessly integrated to provide an "ambient intelligence" that responds to the user's desires without requiring explicit programming or commands. While the hardware and software technology to build such systems already exists, as yet there is no standard protocol that can learn new meanings. We propose the first steps in the development of such a protocol, which would need to be adaptive, extensible, and open to the community, while promoting self-organization. We argue that devices, interacting through "game-like" moves, can learn to agree about how to communicate, with whom to cooperate, and how to delegate and coordinate specialized tasks. Thus, they may evolve a distributed cognition or collective intelligence capable of tackling complex tasks.

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    • "It must " know " or " anticipate " what to do according to the current situation and previous history. Thus, the main problem, i.e. what the elements should do, could be divided into the problems of communication, cooperation, and coordination [Gershenson and Heylighen 2004]. For a system to self-organize, its elements need to communicate: they need to " understand " what other elements, or mediators, " want " to tell them. "
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    • "One of the more immediate application domains is ambient intelligence [ISTAG, 2003]. This refers to the vision of everyday artefacts and devices such as mobile phones, coffee machines and fridges exchanging information and coordinating with each other so as to provide the best possible service to the user, without needing any programming or prompting—thus effectively extending the user's mind into his or her physical environment [Gershenson & Heylighen, 2004]. "
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