Zhenjiang Shen

PhD
Prof. Kanazawa University · School of Environmental Design

Research interests

  • Interests
    Regional Planning, Urban plan and design, urban simulation and visualization

Other

  • Languages
    Chinese, Japanese, English

Publications

  • Agent-based modelling for planning support of local residential policy in Kanazawa city, Japan

    Yan Ma, Zhenjiang Shen, M. Kawakami

    Geoinformatics, 2011 19th International Conference on; 07/2011

    The new contribution of this paper is that we proposed an agent-based Household Residential Relocation Model (HRRM) for planning support in Kanazawa city, Japan. This model is built on household interaction through lifecycle stage and policy response to simulate household relocation accelerated by a... [more] The new contribution of this paper is that we proposed an agent-based Household Residential Relocation Model (HRRM) for planning support in Kanazawa city, Japan. This model is built on household interaction through lifecycle stage and policy response to simulate household relocation accelerated by a new local policy of allowance support for households remove to downtown. The simulation is targeted to evaluate the effectiveness of this policy and hereafter, helps local government make a decision.
  • An urban containment planning support system for Beijing.

    Ying Long, Zhenjiang Shen, Qizhi Mao

    Computers, Environment and Urban Systems. 01/2011; 35:297-307.

  • Urban growth simulation for Spatial Strategic Plan of Chuangdong area, China

    Yan Ma, Zhenjiang Shen, Ying Long, M. Kawakami, Ke Wang, K. Suzuki

    Geoinformatics, 2010 18th International Conference on; 07/2010

    The new contribution of this paper is that we proposed a Spatial Strategic Plan Support System (SSP-SS). This SSP-SS can integrate the planning works conducted by different planning departments into a same platform and hereby support decision-making of local government on urban development from the ... [more] The new contribution of this paper is that we proposed a Spatial Strategic Plan Support System (SSP-SS). This SSP-SS can integrate the planning works conducted by different planning departments into a same platform and hereby support decision-making of local government on urban development from the viewpoint of sustainable development.
  • Retrieving individuals' attributes from aggregated dataset for urban micro-simulation: A primary exploration.

    Ying Long, Zhenjiang Shen, Qizhi Mao, Anrong Dang

    The 18th International Conference on Geoinformatics: GIScience in Change, Geoinformatics 2010, Peking University, Beijing, China, June, 18-20, 2010; 01/2010

  • Urban growth simulation for Spatial Strategic Plan of Chuangdong area, China.

    Yan Ma, Zhenjiang Shen, Ying Long, Mitsuhiko Kawakami, Ke Wang, Katsunori Suzuki

    The 18th International Conference on Geoinformatics: GIScience in Change, Geoinformatics 2010, Peking University, Beijing, China, June, 18-20, 2010; 01/2010

  • Geosimulation model using geographic automata for simulating land-use patterns in urban partitions

    Zhenjiang Shen, Mitsuhiko Kawakami, Ippei Kawamura

    Pion Ltd, London, Environment and Planning B: Planning and Design. 01/2009; 36(5):802-823.

    Cellular automata (CA) are an effective means of urban-growth simulation. Moreover, the development of a planning support system associated with the theory of artificial intelligence has recently become a new global challenge. In this paper we investigate a geosimulation model using CA based on the ... [more] Cellular automata (CA) are an effective means of urban-growth simulation. Moreover, the development of a planning support system associated with the theory of artificial intelligence has recently become a new global challenge. In this paper we investigate a geosimulation model using CA based on the geographic information system (GIS) for visualising land-use patterns in urban partitions. Most recent simulation models using CA have been developed in regular grid nets or networks, where adjacent grids or networks in urban space are easily addressed. Our project explores how to utilise an irregular polygon dataset in a GIS database in order to deal with spatial microsimulation. A new concept used in this project takes into account the effects of urban planning, such as land-use zoning and street networks, at the level of parcels and blocks in urban space. Adjacent irregular parcels on both sides of a street are intended targets in the simulation. In this paper, a method of simulating land-use patterns in urban space after the implementation of land-readjustment projects is discussed.
  • Study on Visualization of Townscape Rules Using VRML for Public Involvement

    Zhenjiang Shen, Mitsuhiko Kawakami

    The importance of a visualization tool to improve public participation is becoming increasingly recognized within the urban planning and design community. The effective application of such a visualization tool in this context, however, remains relatively under explored. Based on a case study in whic... [more] The importance of a visualization tool to improve public participation is becoming increasingly recognized within the urban planning and design community. The effective application of such a visualization tool in this context, however, remains relatively under explored. Based on a case study in which townscape rules were drawn up as a result of consensus through the landscape improvement committee of Nanao city, Japan, this paper discusses the potential and limitations of a visualization tool in improving public involvement for the purpose of reaching consensus on townscape rules at a district level. In addition, this paper reveals the need for a knowledge-based database system linking with VRML objects for powering a visualization tool to provide necessary information to assist in decision-making.
  • BUDEM: An urban growth simulation model using CA for Beijing metropolitan area

    Ying Long, Zhenjiang Shen, Liqun Du, Qizhi Mao, Zhanping Gao

    It is in great need of identifying the future urban form of Beijing, which faces challenges of rapid growth in urban development projects implemented in Beijing. We develop Beijing Urban Developing Model (BUDEM in short) to support urban planning and corresponding policies evaluation. BUDEM is the s... [more] It is in great need of identifying the future urban form of Beijing, which faces challenges of rapid growth in urban development projects implemented in Beijing. We develop Beijing Urban Developing Model (BUDEM in short) to support urban planning and corresponding policies evaluation. BUDEM is the spatio-temporal dynamic model for simulating urban growth in Beijing metropolitan area, using cellular automata (CA) and Multi-agent system (MAS) approaches. In this phase, the computer simulation using CA in Beijing metropolitan area is conducted, which attempts to provide a premise of urban activities including different kinds of urban development projects for industrial plants, shopping facilities, houses. In the paper, concept model of BUDEM is introduced, which is established basing on prevalent urban growth theories. The method integrating logistic regression and MonoLoop is used to retrieve weights in the transition rule by MCE. After model sensibility analysis, we apply BUDEM into three aspects of urban planning practices: (1) Identifying urban growth mechanism in various historical phases since 1986; (2) Identifying urban growth policies needed to implement desired urban form (BEIJING2020), namely planned urban form; (3) Simulating urban growth scenarios of 2049 (BEIJING2049) basing on the urban form and parameter set of BEIJING2020. © 2008 SPIE.
  • Formulation of an Urban and Regional Planning System Basedon a Geographical Information System and its Application- A Case Study of the Ishikawa Prefecture Area of Japan -

    Kawakami, Mitsuhiko and Zhenjiang, Shen

    Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002.

    An Urban and Regional Planning System based on a geographical information system was developed using four sub-systems consisting of a digital map system, a database system, an analysis and forecast system and a planning system. In this case ARCVIEW GIS software was used as a development tool. The di... [more] An Urban and Regional Planning System based on a geographical information system was developed using four sub-systems consisting of a digital map system, a database system, an analysis and forecast system and a planning system. In this case ARCVIEW GIS software was used as a development tool. The digital map system is formulated by the planar orthogonal coordinate system. The data is converted from digital maps issued by the Geographical Survey Institute of Japan (GSI). The database system has layers of data sets, which consist of statistical data, attribute data of geographical points and characteristics of natural features and the built environment. Several sets of principal census data havebeen converted to mesh data. These kinds of data sets are also utilized to this system. LANDSAT TM data is converted into vector data and linked to the same coordinate system. The analysis and forecast system consists of statistical or mathematical analysis, forecasts and visual presentations of the results. The planning system consists of some planning models and reviewing techniques to evaluate alternatives. As an example, this paper examines the relationship between land use and the temperatureon the ground level in built-up areas.
  • Study on the Development of an On-line Design Collaboration System for Public Participation - A Case Study of Public Park Planning and Design

    Shen, Kawakami, M. and Kishimoto

    Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002.

    As a result of reviewing existing research in the field of public participation, an on-line collaborative design system can be broken down into the following four sub-systems : the planning objectives system, the discussion system,the proposals system and the design game system. Using these systems,... [more] As a result of reviewing existing research in the field of public participation, an on-line collaborative design system can be broken down into the following four sub-systems : the planning objectives system, the discussion system,the proposals system and the design game system. Using these systems, participants can exchange their ideas and concepts, experience the present situation and give their opinions on an interactive web site. Furthermore, in the design game system, the participants can design their park plan according to their preferences and save their design to a server database. Other participants can then access the database to review another participant?s design for purposes of comparing and getting consensus. In order to evaluate our demonstration system, we carried out anexperiment using the design game in Yamanoue community where a park project was scheduled by the local government of the area. Through the participation of the residents and university students, we were able to analyze the design process of the park design workshop in an Internet environment. In particular we were able to examine the exchanging of participates? ideas, the process they all used in creating VRML worlds of their park design and the effectiveness of VRML for plan presentation.
  • Study on Decision Support System for District Planning in Public Participation - A case study in Kanazawa City, Japan

    Mitsuhiko Kawakami and Shen Zhenjiang

    Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 203-218.

    In this paper a design tool for promoting consensus between people within a decision support planning system at a district level in Japan is proposed. While opening necessary planning information to the public using WEGIS, VRML and other medias, the design tool is employed to exchange design element... [more] In this paper a design tool for promoting consensus between people within a decision support planning system at a district level in Japan is proposed. While opening necessary planning information to the public using WEGIS, VRML and other medias, the design tool is employed to exchange design elements in VRML world. These design elements are likely to be adopted by a local planning committee on making a decision of a district plan according to the Japanese legal system.
  • Study on a Decision Support System for Large-Scale Shopping Centre Location Planning Using a Multi-Agent System

    Zhenjiang Shen, Mitsuhiko Kawakami, and Ping Chen

    Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 169-184.

    Multi-agent system as a bottom-up approach has been shown powerful in better understanding processes of urban development and growth. Most of them are approaching from economic theory and social behaviours but urban planning. This paper proposes an alternative approach to urban simulation that combi... [more] Multi-agent system as a bottom-up approach has been shown powerful in better understanding processes of urban development and growth. Most of them are approaching from economic theory and social behaviours but urban planning. This paper proposes an alternative approach to urban simulation that combines urban planning with agents' behaviour in multi-agent modelling thus to make scenarios analysis more reasonable particularly for decision based on urban land use plan. This paper discusses the approach as a computer simulative solution of a new large-scale shopping centre location for most regional cities in Japan where commercial heart of inner city is facing decline. We postulate that policy decision makers can get better understanding of the policies' impact on inner city commercial environment under different scenarios through computer experimentation.
  • Simulating spatial market share patterns for impacts analysis of large-scale shopping centers on downtown revitalization

    Zhenjiang Shen, Xiaobai A. Yao, Mitsuhiko Kawakami, Ping Chen

    The decline of the downtown has been observed in many cities across the world. In response, many small cities in Japan, for example, have been making regeneration efforts including development controls on large-scale shopping centers. It is extremely useful to analyze the potential effects of releva... [more] The decline of the downtown has been observed in many cities across the world. In response, many small cities in Japan, for example, have been making regeneration efforts including development controls on large-scale shopping centers. It is extremely useful to analyze the potential effects of relevant planning policies before implementation. We developed an urban planning support tool, a multiagent simulation (MAS) model called Shopsim-MAS, to investigate the impacts of some downtown revitalization policies through consequent spatial dynamics of shop market shares. We discuss methods to model household behavior and to understand the market area dynamics of shops. The Shopsim-MAS model developed in this project has proven to be a useful means to analyze the impact of downtown revitalization policies in Japan. It is also expected to be further expanded for impact analysis of similar or more sophisticated urban policies in other parts of the world. © 2011 Pion Ltd and its Licensors.
  • An online visualization tool for Internet-based local townscape design

    Zhenjiang Shen, Mitsuhiko Kawakami

    In recent years, designers have used various types of spatial multimedia, including text, video, photographs, virtual reality (VR) and WebGIS, to allow for Internet-based participation in planning. For planning in Japan, we developed a visualization tool to attain consensus on townscape design withi... [more] In recent years, designers have used various types of spatial multimedia, including text, video, photographs, virtual reality (VR) and WebGIS, to allow for Internet-based participation in planning. For planning in Japan, we developed a visualization tool to attain consensus on townscape design within local planning committees. Participants can select design elements to visualize different alternatives in real time, and experience dynamic scenes of generated virtual townscapes in the VRML world. In our case study, this visualization tool were successful in sharing a common image, and participants were motivated to become involved in deliberation on various aspects of planning and design during committee meetings. However, we found that it is difficult for stakeholders to reach consensus on privately owned properties: they feel apprehensive in local open planning committees. Otherwise, participants had to check the discussion results by reviewing the chat history; audio devices and web cameras are better for online deliberation. A knowledge-based database system, combining similar design experiences from other regions, will be beneficial. © 2009 Elsevier Ltd.

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