Questions and Answers (4) View all
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Answer added in Bilingualism33 Do multilinguals express their emotions with the same intensity in their respective languages (and, of course, with different words) ?By Jean-Marc Lavaur · Université Paul-Valéry Montpellier 3Inger Ekman · University of TampereMy mother's tongue would be Swedish, however I've used predominantly Finnish since my teens, and English at work. I feel that different languages prov... [more]My mother's tongue would be Swedish, however I've used predominantly Finnish since my teens, and English at work. I feel that different languages provide access to different themes and also emotions, yes, but I don't think its about primary languages but more related to the personal relationships and life events that get associated to different languages. For example, I have never dated anyone "in Swedish", and that is probably why I feel much more comfortable expressing romantic feelings in other languages. Then again, if I'm really stressed, tired, or suddenly woken up, I will typically spontaneously use Swedish. I can also relate to what Rabihah describes :) Personally, I feel that Finnish is so much better suited to cursing than Swedish, if simply for choice of words and their onomatopoesis (the properly trilled 'r' in "perkele", for example, is just really potent).Following
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Answer added in Game Design21 What are interesting examples of games or applications that build specifically on sound to stimulate social interactions?By Daniel Hug · Zürcher Hochschule der KünsteInger Ekman · University of TampereIf you haven't, you should check out Artemis bridge simulator and Spaceteam!If you haven't, you should check out Artemis bridge simulator and Spaceteam!Following
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Answer added in Sound Design4 Who are some leading psychologists in auditory psychophysics?By Fred Proud · University of HuddersfieldInger Ekman · University of TampereVery interesting project! For resources, I do not think there is a simple answer. Most work on sound emotions is related to music or voice, but for fi... [more]Very interesting project! For resources, I do not think there is a simple answer. Most work on sound emotions is related to music or voice, but for film (and other media) sound (I'm personally into games) the work consists of patching together findings across disciplines. Here are some sources you might find relevant: On the neuropsychology of fear, look into LeDoux. You will receive good understanding of how fear operates, how it triggers and probably some good ideas for putting together your pack of methods. For film and emotion, Annabel Cohen should provide a good starting point. She looks at the musical score, but her framework will be relevant for considering the other sound sources as well. Joseph Anderson has also written a really good book on embodied perception and film, which is not sound specific but might be very relevant especially in understanding the kind of perceptual processes you will be dealing with in a film viewing context (and also give you a sense of the time frames relevant for you experiments). Of course, a good source is to look into the designer's accounts of what they do and why they do that. Weis & Belton, Altman, Chion, Whittington and Sonnenschein are good names for film sound design. Daniel Västfjäll has some interesting research on emotion and acoustics and maybe used psychophysiology, check out the following sites for more info: http://www.ta.chalmers.se/people.php?page=daniel http://emoacoustics.wordpress.com/publications/ There is also some specific research on nasty environmental sounds, e.g. by Trevor Cox, e.g. Cox, T. J. “Scraping Sounds and Disgusting Noises.” Applied Acoustics 69, no. 12 (2008): 1195–1204. ———. “The Effect of Visual Stimuli on the Horribleness of Awful Sounds.” Applied Acoustics, 2007. http://usir.salford.ac.uk/426/. Finally, for fear and anxienty building within computer games (which admittedly uses some different techniques than film sound), I can offer you mine and Petri Lankoski's paper on building horror with sound in games: Ekman, I., and P. Lankoski. “Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2 and Fatal Frame.” Horror Video Games: Essays on the Fusion of Fear and Play (2009): 181–199. I will love to hear how your projects progresses, feel free to message. Cheers, IngerFollowing
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Answer added in Medical Image Analysis11 "Sanskrit as Healing Language as Human Friendly Treatment Methods for HIV/AIDS Patients" - on SPIRITUAL COMPUTINGBy I Nyoman Santika · SNOW IN BALIInger Ekman · University of TampereHi Santika, This is a very interesting topic and there does not seem to be very much research existing yet. I've only looked at the theme from a sound... [more]Hi Santika, This is a very interesting topic and there does not seem to be very much research existing yet. I've only looked at the theme from a sound design perspective (and have nothing published on that yet), but I have a sense there are relevant sources to look at both in how the system shapes belief through ritual/ceremony practice, and in cognitive theories on spirituality. As a first pointer, you may find the following texts informative for your investigation: Atran, S. “The Cognitive and Evolutionary Roots of Religion.” In Where God and Science Meet: How Brain and Evolutionary Studies Alter Our Understanding of Religion, 1:181–208, 2006. Berthomé, F., and M. Houseman. “Ritual and Emotions: Moving Relations, Patterned Effusions.” Religion and Society: Advances in Research 1, no. 1 (2010): 57–75. Mendes, Diego. User Centered Design for Religious Leaders: An Ethnography Based Study. Bentley University, n.d. http://diegomendes.com/design/the-user-experience-of-religion-user-centered-research-and-design-for-religious-leaders/. Pfeiffer, K. “Feeling the Passion: Neuropsychological Perspectives on Audience Response.” Postmedieval: a Journal of Medieval Cultural Studies 3, no. 3 (2012): 328–340. Preston, J.L., R.S. Ritter, and J. Ivan Hernandez. “Principles of Religious Prosociality: A Review and Reformulation.” Social and Personality Psychology Compass 4, no. 8 (2010): 574–590. I'd be very interested to hear about your work as it progresses. Best wishes, IngerFollowing
Publications (33) View all
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Article: Design and Evaluation of Human-Computer Rhythmic Interaction in a Tutoring System.
Computer Music Journal. 01/2011; 35:36-48. -
Conference Proceeding: Individual Differences in Work Load While Doing Multitasking with a Computer.
Kari Kallinen, Inger Ekman, Niklas RavajaHuman-Computer Interaction. Design and Development Approaches - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I; 01/2011 -
Conference Proceeding: Simulation of rhythmic learning: a case study.
AM '10, The 5th Audio Mostly Conference, Piteå, Sweden, September 15-17, 2010; 01/2010 -
SourceAvailable from: Inger Ekman
Conference Proceeding: Using Vocal Sketching for Designing Sonic Interactions
Inger Ekman, Michal RinottProceedings of DIS 2010 (Designing for Interactive Systems); 01/2010 -
Chapter: Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2 and Fatal Frame
Inger Ekman, Petri Lankoski01/2009: pages 181-199; , ISBN: 978-0-7864-4197-6
About
Current topic to finish my doctoral work on Game Sound Design. How do sound effects contribute to the experience of play? Looking at the interplay of story perception & goal-driven gameplay & low-level acoustic responses and how (non-musical, non-dialogue) game sound influences emotion.