Ichi Kanaya
Research interests
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InterestsVirtual Reality
Publications
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The mirror of transfiguration.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011; 01/2011
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Motion Stroke-A Tablet-Based Interface for Motion Design Tool Using Drawing.
Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II; 01/2009
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Hyperdraw: a new computer aided drawing system based on prediction of drawing action.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007; 01/2007
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Modeling Real Objects for Kansei-based Shape Retrieval
International Journal of Automation and Computing. 01/2006; 4(1-4):14-17.
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Computer aided drawing system based on prediction of drawing action.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006; 01/2006
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Rendering of 'Play of Color' using Stratified Model based on Amorphous Structure of Opal.
Proceedings of the Seventh International Conference on Digital Image Computing: Techniques and Applications, DICTA 2003, 10-12 December 2003, Macquarie University, Sydney, Australia; 01/2003
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Hand manipulation of virtual objects in wearable augmented reality
Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on; 02/2001
This paper proposes an interface for wearable computers using augmented reality (AR) environment which allows the user to handle virtual objects with his/her own hands intuitively. The proposed system is constructed with a wearable computer and a head mounted display (HMD). A pair of cameras is atta... [more] This paper proposes an interface for wearable computers using augmented reality (AR) environment which allows the user to handle virtual objects with his/her own hands intuitively. The proposed system is constructed with a wearable computer and a head mounted display (HMD). A pair of cameras is attached to HMD positioned as a pair of eyes. Using the stereo measurement, the finger's postures are captured and displayed together with virtual objects on a video-see-though HMD. The system tracks the fingertips motion of the index finger and the thumb so as the user can pick up, move and rotate the virtual object as if treating a real object with the hands in the real world. While the stereo measurement, range information is added to the region of the hand Visual occlusion is synthesized between the user's hand and the virtual objects including 2D based graphical user interfaces, 3D computer graphics models and so on
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Three-dimensional modelling of Shofukuji burial chamber
Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on; 02/2001
The Shofukuji Tomb, located in Kawanishi, Hyogo, Japan, is a well known ancient tomb built around in the early 6th century AD. The tomb is one of the important tombs for archaeologists in terms of Japanese history. The main part of the tomb is a chamber made by stones and covered with earth. The cha... [more] The Shofukuji Tomb, located in Kawanishi, Hyogo, Japan, is a well known ancient tomb built around in the early 6th century AD. The tomb is one of the important tombs for archaeologists in terms of Japanese history. The main part of the tomb is a chamber made by stones and covered with earth. The chamber is sized at 2 m (width)×3 m (depth)×2 m (height) approximately. To digitize the whole shape and texture of Shofukuji Chamber from its real shape and texture, we developed a new multi-sensory 3D scanning method. With this new method, we achieved a fully integrated 3D model that has a roughly 2 mm mesh density
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Digital Archiving of Kamegata-Ishi (Turtle-shaped Stone)
Asian Journal of GEOINFORMATICS. 01/2001; 2(1-2):49-54.
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1.66Impact points
Three-dimensional modeling for virtual relic restoration
Multimedia, IEEE. 05/2000;
Relics change in quality when excavated from ruins and exposed to air and/or sunlight. This is one reason why we developed a new computer-based method to record and preserve archaeological properties. We propose a new method of 3D modeling of a relic shard that achieves sufficient accuracy and effic... [more] Relics change in quality when excavated from ruins and exposed to air and/or sunlight. This is one reason why we developed a new computer-based method to record and preserve archaeological properties. We propose a new method of 3D modeling of a relic shard that achieves sufficient accuracy and efficiency. With this approach, a single relic shard is scanned twice with a laser range finder, once for the front face and another for the back face. After that, the two sets of shape data for the front and back faces are integrated using physical constraints of the shard shape. We also developed a virtual reality (VR) technology-based relic restoration environment. Since we can simulate the restoration of relics in the virtual relic restoration environment before bonding the original shards, we can reduce errors during the restoration of real relics that were unavoidable conventionally
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Evolutionary Design of Analog Electric Circuits Using Genetic Programming
Journal of Three-Dimensional Images. 01/1999; 13(3-13):89-94.