Topics(7)

Awards and achievements (2) View all

  • Sep 2012
    Best Paper Award - CIG 2012: Monte Carlo Tree Search: Long-term versus Short-term Planning, IEEE Conference on Computational Intelligence and Games (2012), pp 219-226
    Award
  • Apr 2011
    Best Paper Award - EvoGAMES 2011: Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution, LNCS 6624, Proceedings of EvoGAMES 2011 the 3rd European Event on Bio-inspired Algorithms in Games, Springer, pp.121-130.
    Award

About

I received a B.Sc. and a M.Sc. in Computer
Science from University Carlos III, Madrid (2007). I'm currently pursuing a Ph.D. in Artificial
Intelligence applied to games at the University of
Essex, UK. I've published in the domain
of Game AI, participated in several Game AI competitions
and organized the Physical Travelling Salesman
Problem competition, held in IEEE conferences
in 2012 and 2013. I've programming experience
in the videogames industry with titles published for
game consoles and PC.

Skills and expertise(14) View all

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