Journal of Computer-Mediated Communication Impact Factor & Information

Publisher: Annenberg School of Communications (University of Southern California); Universiṭah ha-ʻIvrit bi-Yerushalayim. School of Business Administration, Wiley

Journal description

The Journal of Computer-Mediated Communication (JCMC) is a web-based, peer-reviewed scholarly journal. Its focus is social science research on computer-mediated communication via the Internet, the World Wide Web, and wireless technologies. Within that general purview, the journal is broadly interdisciplinary, publishing work by scholars in communication, business, education, political science, sociology, media studies, information science, and other disciplines. Acceptable formats for submission include original research articles, meta-analyses of prior research, synthesizing literature surveys, and proposals for special issues. JCMC is one of the oldest web-based Internet studies journals in existence, having been published quarterly continuously since June 1995. The journal was started by Margaret McLaughlin and Sheizaf Rafaeli in response to the growth of CMC scholarship in the early- to mid-1990s. The founding editors had the vision to make JCMC an open-access, online journal. This, combined with high quality standards, proved to be a recipe for success: today JCMC is widely read and cited by CMC scholars around the world. In 2004, JCMC became an official journal of the International Communication Association.

Current impact factor: 2.17

Impact Factor Rankings

2015 Impact Factor Available summer 2015
2009 Impact Factor 3.639

Additional details

5-year impact 4.57
Cited half-life 4.90
Immediacy index 0.09
Eigenfactor 0.01
Article influence 1.74
Website Journal of Computer-Mediated Communication website
Other titles Journal of computer-mediated communication, JCMC
ISSN 1083-6101
OCLC 32846428
Material type Document, Periodical, Internet resource
Document type Internet Resource, Computer File, Journal / Magazine / Newspaper

Publisher details

Wiley

  • Pre-print
    • Author can archive a pre-print version
  • Post-print
    • Author can archive a post-print version
  • Conditions
    • Some journals have separate policies, please check with each journal directly
    • On author's personal website, institutional repositories, arXiv, AgEcon, PhilPapers, PubMed Central, RePEc or Social Science Research Network
    • Author's pre-print may not be updated with Publisher's Version/PDF
    • Author's pre-print must acknowledge acceptance for publication
    • On a non-profit server
    • Publisher's version/PDF cannot be used
    • Publisher source must be acknowledged with citation
    • Must link to publisher version with set statement (see policy)
    • This policy is an exception to the default policies of 'Wiley'
  • Classification
    ​ green

Publications in this journal

  • [Show abstract] [Hide abstract]
    ABSTRACT: Questions exist over the extent to which social media content may bypass, follow, or attract the attention of traditional media. This study sheds light on such dynamics by examining intermedia agenda-setting effects among the Twitter feeds of the 2012 presidential primary candidates, Twitter feeds of the Republican and Democratic parties, and articles published in the nation's top newspapers. Daily issue frequencies within media were analyzed using time series analysis. A symbiotic relationship was found between agendas in Twitter posts and traditional news, with varying levels of intensity and differential time lags by issue. While traditional media follow candidates on certain topics, on others they are able to predict the political agenda on Twitter.
    Journal of Computer-Mediated Communication 05/2015; DOI:10.1111/jcc4.12124
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    ABSTRACT: Recent research suggests that social interactions in video games may lead to the development of community bonding and prosocial attitudes. Building on this line of research, a national survey of U.S. adults finds that gamers who develop ties with a community of fellow gamers possess gaming social capital, a new gaming-related community construct that is shown to be a positive antecedent in predicting both face-to-face social capital and civic participation.
    Journal of Computer-Mediated Communication 05/2015; DOI:10.1111/jcc4.12123
  • [Show abstract] [Hide abstract]
    ABSTRACT: Public deliberation on the Internet is a promising but unproven practice. Online deliberation can engage large numbers of citizens at relatively low cost, but it is unclear whether such programs have substantial civic impact. One factor in determining their effectiveness may be the communicative features of the online setting in which they occur. Within a Media Richness Theory framework, we conducted a quasi-experiment to assess the civic outcomes of interventions executed online by non-profit organizations prior to the 2012 U.S. presidential election. The results assess the impact of these interventions on issue knowledge and civic attitudes. Comparisons of the interventions illustrate the importance of considering media richness online, and our discussion considers the theoretical and practical implications of these findings.
    Journal of Computer-Mediated Communication 04/2015; forthcoming.
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    ABSTRACT: Online community newcomers can face challenges in community participation, acceptance and fostering member relationships. Consequently, a crucial behavioral strategy for community acceptance identified by previous research is legitimacy. However, current conceptions lack classification and structure, and have a narrow focus. A broader scope for investigating legitimacy is needed for improved theoretical and practical application. This research expands on newcomer legitimacy by classifying newcomer behavior in 4 parenting and cycling discussion communities using directed content analysis. The analysis developed a newcomer legitimacy conceptual framework with categories including geographical, contextual, cultural, testimonial, lurking and external legitimacy. This research offers a valuable contribution by classifying existing theory, developing new theory, and providing a conceptual framework to guide future studies of newcomer behavior.
    Journal of Computer-Mediated Communication 04/2015; DOI:10.1111/jcc4.12122
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    ABSTRACT: This study employs a large-scale quantitative analysis to reveal structural patterns of internet memes, focusing on 2 forces that bind them together: the quiddities of each meme family and the generic attributes of the broader memetic sphere. Using content and network analysis of 1013 meme instances (including videos, images, and text), we explore memes' prevalent quiddity types and generic features, and the ways in which they relate to each other. Our findings show that (a) higher cohesiveness of meme families is associated with a greater uniqueness of their generic attributes; and (b) the concreteness of meme quiddities is associated with cohesiveness and uniqueness. We discuss the implications of these findings to the understanding of internet memes and participatory culture.
    Journal of Computer-Mediated Communication 03/2015; DOI:10.1111/jcc4.12120
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    ABSTRACT: This study investigates how webmasters of sites affiliated with bounded communities manage tensions created by the open social affordances of the internet. We examine how webmasters strategically manage their respective websites to accommodate their assumed target audiences. Through in-depth interviews with Orthodox webmasters in Israel, we uncover how they cultivate 3 unique strategies -- control, layering, and guiding -- to contain information flows. We thereby elucidate how web strategies reflect the relationships between community, religion and CMC.
    Journal of Computer-Mediated Communication 03/2015; DOI:10.1111/jcc4.12118
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    ABSTRACT: The Gezi Protests, an environmental sit-in that turned into a social movement in Turkey, is often compared to the Arab Spring and the Occupy movement with regard to the importance attributed to social media. This paper examines the role that social media played during the protests, with an emphasis on how trust was built and maintained among the protestors. In-depth interviews with 21 active Gezi protestors revealed that social trust and system trust were intertwined in actual practices. On one side, technological affordances worked as an interface that facilitated social identification, which helped in trusting the person behind the information. On the other side, technological affordances themselves invited different levels of trust, subject to both physical constraints and technological barriers.
    Journal of Computer-Mediated Communication 03/2015; DOI:10.1111/jcc4.12121
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    ABSTRACT: This study examines the reasons underlying gender swapping and its impacts on online gaming behavior. While previous studies considered gender swapping to be an abnormal or rare exception in one's self-presentation, this study hypothesized that people swap genders as a rational choice based on practical benefits. An online survey was conducted with 318 male players of MMORPGs in Korea. Players swapped gender in games to gain benefits from other players under the condition of anonymity rather than to represent their own gender identity. Men playing female avatars displayed more socially amiable behaviors conventionally characterized as more feminine. Moreover, players were more willing to purchase virtual goods to decorate their gender swapped avatars, mediated by their emotional attachment to their avatar.
    Journal of Computer-Mediated Communication 03/2015; DOI:10.1111/jcc4.12119
  • [Show abstract] [Hide abstract]
    ABSTRACT: Scholars and commentators have debated whether lower-threshold forms of political engagement on social media should be treated as being conducive to higher-threshold modes of political participation or a diversion from them. Drawing on an original survey of a representative sample of Italians who discussed the 2013 election on Twitter, we demonstrate that the more respondents acquire political information via social media and express themselves politically on these platforms, the more they are likely to contact politicians via e-mail, campaign for parties and candidates using social media, and attend offline events to which they were invited online. These results suggest that lower-threshold forms of political engagement on social media do not distract from higher-threshold activities, but are strongly associated with them.
    Journal of Computer-Mediated Communication 03/2015; 20(2). DOI:10.1111/jcc4.12108
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    ABSTRACT: The tele-cocooning hypothesis posits that mobile communication increases interaction with communication rich ties, while simultaneously weakening interaction with communication weak ties. In this study, we demonstrate how smartphones can be used to mitigate tele-cocooning behavior by stimulating interaction with communication weak ties. Using a smartphone application to collect non-identifying mobile communication log data, we conducted a field experiment with 193 Japanese participants. The treatment consisted of onscreen reminders designed to stimulate interaction with communication weak ties. The results indicate that the treatment promoted the activation of communication weak ties and the acquisition of information through those ties, suggesting that smartphones can be utilized to promote access to social capital.
    Journal of Computer-Mediated Communication 02/2015; DOI:10.1111/jcc4.12116
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    ABSTRACT: Computer-mediated communication among university students with different cultural backgrounds has become widespread. In this study, we examine how undergraduates (N = 130) react to cultural cues when responding to an e-mail request for cooperation sent by a peer. Participants rated the sender's personality and stated their willingness to help. In the inquiry, 2 types of cultural cues were varied, resulting in a 2 × 2 factorial design: ethnicity (German vs. Chinese name) and communication style (Western vs. Asian). Results showed that participants aligned their responses to the communication style; however, the ethnicity cue influenced the wording of their response, their perception of the sender's personality and their willingness to help. Results are discussed regarding communication accommodation and social judgment theories.
    Journal of Computer-Mediated Communication 01/2015; DOI:10.1111/jcc4.12110
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    ABSTRACT: Immersive virtual reality allows people to inhabit avatar bodies that differ from their own, and this can produce significant psychological and physiological effects. The concept of homuncular flexibility (Lanier, 2006) proposes that users can learn to control bodies different from their own by changing the relationship between tracked and rendered motion. We examine the effects of remapping movements in the real world onto an avatar that moves in novel ways. In Experiment 1, participants moved their legs more than their arms in conditions where leg movements were more effective for the task. In Experiment 2, participants controlling 3-armed avatars learned to hit more targets than participants in 2-armed avatars. We discuss the implications of embodiment in novel bodies.
    Journal of Computer-Mediated Communication 01/2015; DOI:10.1111/jcc4.12107
  • Journal of Computer-Mediated Communication 01/2015; 20(1). DOI:10.1111/jcc4.12112
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    ABSTRACT: The use of social media creates the opportunity to turn organization-wide knowledge sharing in the workplace from an intermittent, centralized knowledge management process to a continuous online knowledge conversation of strangers, unexpected interpretations and re-uses, and dynamic emergence. We theorize four affordances of social media representing different ways to engage in this publicly visible knowledge conversations: metavoicing, triggered attending, network-informed associating, and generative role-taking. We further theorize mechanisms that affect how people engage in the knowledge conversation, finding that some mechanisms, when activated, will have positive effects on moving the knowledge conversation forward, but others will have adverse consequences not intended by the organization. These emergent tensions become the basis for the implications we draw.
    Journal of Computer-Mediated Communication 12/2014;