Journal of Computer-Mediated Communication (J COMPUT-MEDIAT COMM)

Publisher: Annenberg School of Communications (University of Southern California); Universiṭah ha-ʻIvrit bi-Yerushalayim. School of Business Administration, Wiley

Journal description

The Journal of Computer-Mediated Communication (JCMC) is a web-based, peer-reviewed scholarly journal. Its focus is social science research on computer-mediated communication via the Internet, the World Wide Web, and wireless technologies. Within that general purview, the journal is broadly interdisciplinary, publishing work by scholars in communication, business, education, political science, sociology, media studies, information science, and other disciplines. Acceptable formats for submission include original research articles, meta-analyses of prior research, synthesizing literature surveys, and proposals for special issues. JCMC is one of the oldest web-based Internet studies journals in existence, having been published quarterly continuously since June 1995. The journal was started by Margaret McLaughlin and Sheizaf Rafaeli in response to the growth of CMC scholarship in the early- to mid-1990s. The founding editors had the vision to make JCMC an open-access, online journal. This, combined with high quality standards, proved to be a recipe for success: today JCMC is widely read and cited by CMC scholars around the world. In 2004, JCMC became an official journal of the International Communication Association.

Current impact factor: 2.17

Impact Factor Rankings

2015 Impact Factor Available summer 2015
2009 Impact Factor 3.639

Additional details

5-year impact 4.57
Cited half-life 4.90
Immediacy index 0.09
Eigenfactor 0.01
Article influence 1.74
Website Journal of Computer-Mediated Communication website
Other titles Journal of computer-mediated communication, JCMC
ISSN 1083-6101
OCLC 32846428
Material type Document, Periodical, Internet resource
Document type Internet Resource, Computer File, Journal / Magazine / Newspaper

Publisher details


  • Pre-print
    • Author can archive a pre-print version
  • Post-print
    • Author can archive a post-print version
  • Conditions
    • Some journals have separate policies, please check with each journal directly
    • On author's personal website, institutional repositories, arXiv, AgEcon, PhilPapers, PubMed Central, RePEc or Social Science Research Network
    • Author's pre-print may not be updated with Publisher's Version/PDF
    • Author's pre-print must acknowledge acceptance for publication
    • On a non-profit server
    • Publisher's version/PDF cannot be used
    • Publisher source must be acknowledged with citation
    • Must link to publisher version with set statement (see policy)
    • This policy is an exception to the default policies of 'Wiley'
  • Classification
    ​ green

Publications in this journal

  • [Show abstract] [Hide abstract]
    ABSTRACT: This study examines the reasons underlying gender swapping and its impacts on online gaming behavior. While previous studies considered gender swapping to be an abnormal or rare exception in one's self-presentation, this study hypothesized that people swap genders as a rational choice based on practical benefits. An online survey was conducted with 318 male players of MMORPGs in Korea. Players swapped gender in games to gain benefits from other players under the condition of anonymity rather than to represent their own gender identity. Men playing female avatars displayed more socially amiable behaviors conventionally characterized as more feminine. Moreover, players were more willing to purchase virtual goods to decorate their gender swapped avatars, mediated by their emotional attachment to their avatar.
    Journal of Computer-Mediated Communication 03/2015; DOI:10.1111/jcc4.12119
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    ABSTRACT: This study employs a large-scale quantitative analysis to reveal structural patterns of internet memes, focusing on 2 forces that bind them together: the quiddities of each meme family and the generic attributes of the broader memetic sphere. Using content and network analysis of 1013 meme instances (including videos, images, and text), we explore memes' prevalent quiddity types and generic features, and the ways in which they relate to each other. Our findings show that (a) higher cohesiveness of meme families is associated with a greater uniqueness of their generic attributes; and (b) the concreteness of meme quiddities is associated with cohesiveness and uniqueness. We discuss the implications of these findings to the understanding of internet memes and participatory culture.
    Journal of Computer-Mediated Communication 03/2015; DOI:10.1111/jcc4.12120
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    ABSTRACT: The Gezi Protests, an environmental sit-in that turned into a social movement in Turkey, is often compared to the Arab Spring and the Occupy movement with regard to the importance attributed to social media. This paper examines the role that social media played during the protests, with an emphasis on how trust was built and maintained among the protestors. In-depth interviews with 21 active Gezi protestors revealed that social trust and system trust were intertwined in actual practices. On one side, technological affordances worked as an interface that facilitated social identification, which helped in trusting the person behind the information. On the other side, technological affordances themselves invited different levels of trust, subject to both physical constraints and technological barriers.
    Journal of Computer-Mediated Communication 03/2015; DOI:10.1111/jcc4.12121
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    ABSTRACT: This study investigates how webmasters of sites affiliated with bounded communities manage tensions created by the open social affordances of the internet. We examine how webmasters strategically manage their respective websites to accommodate their assumed target audiences. Through in-depth interviews with Orthodox webmasters in Israel, we uncover how they cultivate 3 unique strategies -- control, layering, and guiding -- to contain information flows. We thereby elucidate how web strategies reflect the relationships between community, religion and CMC.
    Journal of Computer-Mediated Communication 03/2015; DOI:10.1111/jcc4.12118
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    ABSTRACT: The tele-cocooning hypothesis posits that mobile communication increases interaction with communication rich ties, while simultaneously weakening interaction with communication weak ties. In this study, we demonstrate how smartphones can be used to mitigate tele-cocooning behavior by stimulating interaction with communication weak ties. Using a smartphone application to collect non-identifying mobile communication log data, we conducted a field experiment with 193 Japanese participants. The treatment consisted of onscreen reminders designed to stimulate interaction with communication weak ties. The results indicate that the treatment promoted the activation of communication weak ties and the acquisition of information through those ties, suggesting that smartphones can be utilized to promote access to social capital.
    Journal of Computer-Mediated Communication 02/2015; DOI:10.1111/jcc4.12116
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    ABSTRACT: Over the past decades, digital games have continued to extend their audience as they moved into the cultural mainstream. Despite this fact, however, only a portion of those who play games consider themselves a gamer. Drawing on insights from social identity theory, this study explores the factors that contribute to why people attribute a gamer identity to self or others. It does so by considering 2 sites of identity construction: the social context of players and the broader cultural milieu. Results suggest that a gamer identity is first and foremost associated with stereotypical behaviors that find their origin in a consumption logic. Friendship networks, however, provide an important environment in which a gamer identity can be performed.
    Journal of Computer-Mediated Communication 02/2015; DOI:10.1111/jcc4.12114
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    ABSTRACT: Computer-mediated communication among university students with different cultural backgrounds has become widespread. In this study, we examine how undergraduates (N = 130) react to cultural cues when responding to an e-mail request for cooperation sent by a peer. Participants rated the sender's personality and stated their willingness to help. In the inquiry, 2 types of cultural cues were varied, resulting in a 2 × 2 factorial design: ethnicity (German vs. Chinese name) and communication style (Western vs. Asian). Results showed that participants aligned their responses to the communication style; however, the ethnicity cue influenced the wording of their response, their perception of the sender's personality and their willingness to help. Results are discussed regarding communication accommodation and social judgment theories.
    Journal of Computer-Mediated Communication 01/2015; DOI:10.1111/jcc4.12110
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    ABSTRACT: Immersive virtual reality allows people to inhabit avatar bodies that differ from their own, and this can produce significant psychological and physiological effects. The concept of homuncular flexibility (Lanier, 2006) proposes that users can learn to control bodies different from their own by changing the relationship between tracked and rendered motion. We examine the effects of remapping movements in the real world onto an avatar that moves in novel ways. In Experiment 1, participants moved their legs more than their arms in conditions where leg movements were more effective for the task. In Experiment 2, participants controlling 3-armed avatars learned to hit more targets than participants in 2-armed avatars. We discuss the implications of embodiment in novel bodies.
    Journal of Computer-Mediated Communication 01/2015; DOI:10.1111/jcc4.12107
  • Journal of Computer-Mediated Communication 01/2015; 20(1). DOI:10.1111/jcc4.12112
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    ABSTRACT: Scholars and commentators have debated whether lower-threshold forms of political engagement on social media should be treated as being conducive to higher-threshold modes of political participation or a diversion from them. Drawing on an original survey of a representative sample of Italians who discussed the 2013 election on Twitter, we demonstrate that the more respondents acquire political information via social media and express themselves politically on these platforms, the more they are likely to contact politicians via e-mail, campaign for parties and candidates using social media, and attend offline events to which they were invited online. These results suggest that lower-threshold forms of political engagement on social media do not distract from higher-threshold activities, but are strongly associated with them.
    Journal of Computer-Mediated Communication 01/2015; DOI:10.1111/jcc4.12108
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    ABSTRACT: The use of social media creates the opportunity to turn organization-wide knowledge sharing in the workplace from an intermittent, centralized knowledge management process to a continuous online knowledge conversation of strangers, unexpected interpretations and re-uses, and dynamic emergence. We theorize four affordances of social media representing different ways to engage in this publicly visible knowledge conversations: metavoicing, triggered attending, network-informed associating, and generative role-taking. We further theorize mechanisms that affect how people engage in the knowledge conversation, finding that some mechanisms, when activated, will have positive effects on moving the knowledge conversation forward, but others will have adverse consequences not intended by the organization. These emergent tensions become the basis for the implications we draw.
    Journal of Computer-Mediated Communication 12/2014;
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    ABSTRACT: When evaluating the helpfulness of online reviews, review valence is a particularly relevant factor. This research argues that the influence of review valence is highly dependent on its consistency with the valence of other available reviews. Using both field and experimental data, this paper show that consistent reviews are perceived as more helpful than inconsistent reviews, independent of them being positive or negative. Experiments show that this valence consistency effect is driven by causal attributions, such that consistent reviews are more likely to be attributed to the actual product experience, while inconsistent reviews are more likely to be attributed to some reviewer idiosyncrasy. Supporting the attribution theory framework, reviewer expertise moderates the effect of consumers' causal attributions on review helpfulness.
    Journal of Computer-Mediated Communication 11/2014; DOI:10.1111/jcc4.12106
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    ABSTRACT: Impacts of Internet use on political information seeking and subsequent processes have been subject to much debate. A 2-session online field study presented online search results on political topics to examine selective exposure and its attitudinal impacts. Session 1 captured attitudes, including their accessibility. Session 2 tracked what online search results participants selected and how long they read them; participants then reported attitudes again. The study represented a 4x8x2x2 within-subjects design: 4 topics, 8 browsing intervals each, with articles presenting opposing stances, with low versus high source credibility. Attitude-consistent messages and messages from high-credibility sources were preferred. Exposure to attitude-consistent search results increased attitude accessibility and reinforced attitudes, whereas exposure to attitude-discrepant content had opposite effects, regardless of messages' source credibility.
    Journal of Computer-Mediated Communication 11/2014; DOI:10.1111/jcc4.12105